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The only solution to getting her to not waste items is never giving her any good items to start with so if she does waste anything it’s not something you need. Sigh… good times.Īs if Sheva couldn’t get any more useless as a “partner,” she also constantly uses items at the wrong times.
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#RESIDENT EVIL 5 PC CONTROLS FULL#
My favorite part of my playthrough was during one part in the game when we had to sneak by a hallway full of Lickers (blind mutated zombies) and Sheva decided to randomly start shooting them, resulting in them killing her and forcing me to restart from the last checkpoint. When she wasn’t shooting me in the back, she was either running in front of my line of sight or standing next to me and watching as I did all the work. My computer partner would constantly unload rounds of bullets into my back without ever trying to readjust her line of sight. I spent more time fighting with the controls and my partner than with the zombies. I would strongly suggest not playing this game in singleplayer mode and taking advantage of the ability to play online with a friend. To add to the list of game-breaking problems, the computer partner’s A.I. “Hey Dave, look! This guy just stood here shooting, didn’t even try to move when I went to grab him.” Both the new cover and dodge features are not available to use at anytime and can only be used in certain situations where Capcom’s developers have chosen for the player to be able to dodge objects and use cover to their advantage, which is sadly only about 10% or less of the game. It’s now Capcom’s turn to take a page out of Epic’s book on cover systems, yet, instead of improving upon or at least copying the Gears of War cover system, Capcom has created their own unique system which somewhat imitates Gears and feels like a broken knockoff. Epic Games took Resident Evil 4’s camera style and improved upon the gameplay mechanics to make Gears of War. One of the new features in Resident Evil 5 is the cover and dodge systems which seem tacked on. This feature is supposed to make the game more intense but succeeds only in making it more frustrating. In addition to sluggish controls, there’s no ability to move and shoot at the same time, forcing the player to completely stop when taking aim to shoot. The controls are sluggish and make playing the game very frustrating four years ago they were acceptable, but now they’re obsolete.
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Unfortunately, there isn’t anything in Resident Evil 5 that other developers will want to use as inspiration this time around, if anything, they’ll be using this game as an example of what not to do.
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Chris Redfield is back, but now with a new sidekick by the name of Sheva Alomar.Īt first Resident Evil 5 sounds like a very worthy sequel with the addition of co-op, improved graphics and the continuation of Chris Redfield’s story in a new African environment.
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